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	<title>Bioshock 2 &#187; bioshock 2</title>
	<atom:link href="http://www.bioshock2.org/tag/bioshock-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bioshock2.org</link>
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		<title>Irrational Games developing BioShock: Infinite</title>
		<link>http://www.bioshock2.org/irrational-games-developing-bioshock-infinite/</link>
		<comments>http://www.bioshock2.org/irrational-games-developing-bioshock-infinite/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 12:40:13 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[irrational games]]></category>
		<category><![CDATA[ken levine]]></category>
		<category><![CDATA[levine]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=310</guid>
		<description><![CDATA[Finally the silence broke. After a long period the team behind BioShock, Irrational Games, has finally announced that they have been working on BioShock: Infinite, a continuation of BioShock.
There were long debate earlier and for years about the next game of Irrational. Of course fans were expecting BioShock from them as BioShock 2 was developed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/08/Irrational-Games-developing-BioShock-Infinite.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/08/Irrational-Games-developing-BioShock-Infinite-300x169.jpg" alt="Irrational Games developing BioShock - Infinite" title="Irrational Games developing BioShock - Infinite" width="300" height="169" class="alignleft size-medium wp-image-311" /></a>Finally the silence broke. After a long period the team behind BioShock, Irrational Games, has finally announced that they have been working on BioShock: Infinite, a continuation of BioShock.</p>
<p>There were long debate earlier and for years about the next game of Irrational. Of course fans were expecting BioShock from them as BioShock 2 was developed by another studio and without any input from the creative director of Irrational, Ken Levine. </p>
<p>Well, BioShock: Infinite seems to a be a surprise to many, specially to those who are expecting a new IP.</p>
<p>However, the most important thing here is the name of the studio because Infinite going to be a very different game. </p>
<p>There will be some known quantities of earlier two BioShock&#8217;s and also the fresh ideas from Levine, as promised. May be it can recapture some of the magic lost since the 2007 debut.</p>
<p>BioShock: Infinite will be released in 2012 on PS3, Xbox 360 and PC. </p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>ZeniMax Media Acquires Arkane Studios</title>
		<link>http://www.bioshock2.org/zenimax-media-acquires-arkane-studios/</link>
		<comments>http://www.bioshock2.org/zenimax-media-acquires-arkane-studios/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 12:27:32 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arkane]]></category>
		<category><![CDATA[arkane studios]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[zenimax]]></category>
		<category><![CDATA[zenimax media]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=307</guid>
		<description><![CDATA[After more than a decade moving ahead alone, now Arkane Studios decides to combine with ZeniMax Media, the parent company of Bethesda.
The best known game of Arkane studio for the PC and 260 are Dark Messiah of Might and Magic and it also assisted on the development of BioShock 2.
Arkane Studio was founded by lead [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/08/ZeniMax-Media-Acquires-Arkane-Studios.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/08/ZeniMax-Media-Acquires-Arkane-Studios.jpg" alt="ZeniMax Media Acquires Arkane Studios" title="ZeniMax Media Acquires Arkane Studios" width="300" height="168" class="alignleft size-full wp-image-308" /></a>After more than a decade moving ahead alone, now Arkane Studios decides to combine with ZeniMax Media, the parent company of Bethesda.</p>
<p>The best known game of Arkane studio for the PC and 260 are Dark Messiah of Might and Magic and it also assisted on the development of BioShock 2.</p>
<p>Arkane Studio was founded by lead designer of Deus Ex, Harvey Smith, in 1999 and the company has its offices in US and France. In 2002 the studio released its debut title Arx Fatalis.</p>
<p>Raphael Colantonia, the creative director of Arkane Studions, said: &#8220;This is an exciting moment for Arkane. After 11 years of independent development, we couldn&#8217;t think of a better publishing partner&#8230; We share so many creative values. Joining the ZeniMax family will allow us to grow stronger while staying true to the games we love.&#8221;</p>
<p>Currently the studion is working with Bethesda Softworks on a project under the ownership of ZeniMax.</p>
<p>It is also learned that Arkane will join other two teams which are well versed in first-person shooters and RPG. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Bioshock: Infinite announced</title>
		<link>http://www.bioshock2.org/bioshock-infinite-announced/</link>
		<comments>http://www.bioshock2.org/bioshock-infinite-announced/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 11:30:35 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[infinite]]></category>
		<category><![CDATA[ken levine]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=304</guid>
		<description><![CDATA[
Bioshock: Infinite has been announced and now fans are questioning as why Ken Levine, the creator of series, had skipped on BioShock 2. 
The answer was very simple for Levine. He said that he &#8220;felt like we said what we wanted to say about Rapture.&#8221;
He also added further, &#8220;That’s one of the reasons Bioshock 2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/08/Bioshock-Infinite-announced.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/08/Bioshock-Infinite-announced-300x225.jpg" alt="Bioshock Infinite announced" title="Bioshock Infinite announced" width="300" height="225" class="alignleft size-medium wp-image-305" /></a><br />
Bioshock: Infinite has been announced and now fans are questioning as why Ken Levine, the creator of series, had skipped on BioShock 2. </p>
<p>The answer was very simple for Levine. He said that he &#8220;felt like we said what we wanted to say about Rapture.&#8221;</p>
<p>He also added further, &#8220;That’s one of the reasons Bioshock 2 wasn’t the right project for us and, as we agreed with the company, we didn’t have the timeframe or the scale to make the product of the ambition we had.&#8221;</p>
<p>Levine appreciated 2K Martin, the maker of BioShock 2. He said, &#8220;I think [2K Marin is] a very talented team,” he told Eurogamer, “and I think it fulfilled the mission of completing the story of Rapture.&#8221;</p>
<p>So, all the fans of BioShock series! Excitement begins? For Levine&#8217;s Bioshock: Infinite? Bring on the Big Daddies.</p>
]]></content:encoded>
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		<item>
		<title>New Downloadable Minerva&#8217;s Den for BioShock 2</title>
		<link>http://www.bioshock2.org/new-downloadable-minervas-den-for-bioshock-2/</link>
		<comments>http://www.bioshock2.org/new-downloadable-minervas-den-for-bioshock-2/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 10:05:40 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[2k marin]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[minerva's den]]></category>
		<category><![CDATA[Shristoph Hartmann]]></category>
		<category><![CDATA[world of rapture]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=301</guid>
		<description><![CDATA[Downloadable Minerva&#8217;s Den for BioShock 2 was announced recently. It is an all-new single-player game add-on which introduces new characters, locations and also some mystery to the world of Rapture.

Minerva&#8217;s Den is being developed for the PlayStation 3, Xbox 360 and also for Windows-LIVE. It is a self-contained narrative experience putting the players in all-new [...]]]></description>
			<content:encoded><![CDATA[<p>Downloadable Minerva&#8217;s Den for BioShock 2 was announced recently. It is an all-new single-player game add-on which introduces new characters, locations and also some mystery to the world of Rapture.<br />
<a href="http://www.bioshock2.org/wp-content/uploads/2010/08/2K-Marin-Already-Developing-Post-BioShock-2-Project.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/08/2K-Marin-Already-Developing-Post-BioShock-2-Project-300x187.jpg" alt="2K-Marin-Already-Developing-Post-BioShock-2-Project" title="2K-Marin-Already-Developing-Post-BioShock-2-Project" width="300" height="187" class="alignleft size-medium wp-image-302" /></a><br />
Minerva&#8217;s Den is being developed for the PlayStation 3, Xbox 360 and also for Windows-LIVE. It is a self-contained narrative experience putting the players in all-new character roles. </p>
<p>2K&#8217;s President Shristoph Hartmann said, &#8220;Minerva’s Den is a substantial addition that will give players more of what they’re looking for: more story, more narrative, more gameplay and more of Rapture&#8230; The core team has created an exciting product that further enhances the mystery and allure of the world of Rapture. Minerva’s Den will be a fitting conclusion to the BioShock 2 saga.&#8221;</p>
<p>In the new download there will be district of the undersea city that has been never seen before. Players will also come across uncovering the dark secrets that is hidden in the founder&#8217;s past. </p>
<p>There will also be some of the high-tech absolutely new weaponry.</p>
<p>The downloadable Minerva&#8217;s Den is developed by 2K Marin and it offers some new and fresh twists on the story of BioShock 2. </p>
]]></content:encoded>
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		<item>
		<title>New patch of BioShock 2 due out next Tuesday</title>
		<link>http://www.bioshock2.org/new-patch-of-bioshock-2-due-out-next-tuesday/</link>
		<comments>http://www.bioshock2.org/new-patch-of-bioshock-2-due-out-next-tuesday/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 07:00:42 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=299</guid>
		<description><![CDATA[The new patch of BioShock 2 is due out next Tuesday. 
This new patch of the game focuses mainly on creating more stability in the menus of it in PlayStation 3 as well as Xbox 360 versions. 
However, the new patch makes the effects of the experience-erasing &#8220;Rebirth&#8221; tonic little easier to swallow and moreover, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/07/bioshock2.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/07/bioshock2-300x168.jpg" alt="bioshock2" title="bioshock2" width="300" height="168" class="alignleft size-medium wp-image-298" /></a>The new patch of BioShock 2 is due out next Tuesday. </p>
<p>This new patch of the game focuses mainly on creating more stability in the menus of it in PlayStation 3 as well as Xbox 360 versions. </p>
<p>However, the new patch makes the effects of the experience-erasing &#8220;Rebirth&#8221; tonic little easier to swallow and moreover, it will not be affecting the Adam totals anymore.</p>
<p>It is learned that the Unchartered 2 update will mainly be focusing on fixing multiplayer mechanics which the gamers were exploiting in order to progress in the matches.</p>
<p>There will also be some updation on the character content packs. Now, the patch will allow the voices to be included with the character skins.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Protector Trial&#8217;s environment becomes harder progressively</title>
		<link>http://www.bioshock2.org/protector-trials-environment-becomes-harder-progressively/</link>
		<comments>http://www.bioshock2.org/protector-trials-environment-becomes-harder-progressively/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 06:50:11 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[protector trial]]></category>
		<category><![CDATA[single-player]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=295</guid>
		<description><![CDATA[In BioShock 2, the new addition by 2K Marin mainly focuses on the single-player aspect of the game and not as it was earlier, a multiplayer side only with new maps, characters and weapons.
The developing team takes a snippet of Little Sister harvesting gameplay loop in the game and expands it to a full mode [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/07/protector-trial.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/07/protector-trial-300x168.jpg" alt="protector trial" title="protector trial" width="300" height="168" class="alignleft size-medium wp-image-296" /></a>In BioShock 2, the new addition by 2K Marin mainly focuses on the single-player aspect of the game and not as it was earlier, a multiplayer side only with new maps, characters and weapons.</p>
<p>The developing team takes a snippet of Little Sister harvesting gameplay loop in the game and expands it to a full mode backed by its own story.</p>
<p>In the recent announcement of the Protector Trials, the players players take on the role of another Alpha series in service to Dr. Brigid Tenenbaum.</p>
<p>In it the Big Daddy is suppose to be helping Little Sisters collect to the maximum extent to weaken Sophia Lamb operation. </p>
<p>Well, the Subject Delta and the Alpha series Big Daddy don&#8217;t cross paths.</p>
<p>Ryan Mattson, the lead designer of the game, said that the campaign will have 6 environment in total. He adds that there will be 3 challenges in each environment and all will get harder gradually. </p>
<p>Protector Trial is releasing on August 3 and it will sell for $4.99 or 400 Microsoft points.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Is Digital Extremes working on Darkness 2</title>
		<link>http://www.bioshock2.org/is-digital-extremes-working-on-darkness-2/</link>
		<comments>http://www.bioshock2.org/is-digital-extremes-working-on-darkness-2/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 17:53:21 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[canadaian studio]]></category>
		<category><![CDATA[darkness 2]]></category>
		<category><![CDATA[Digital Extremes]]></category>
		<category><![CDATA[emmanuel pappas]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=292</guid>
		<description><![CDATA[Former 2K collaborator is now with the comic-book sequel. The CV of Extremes texture artist Emmanuel Pappas indicates that the Canadian studio is now working on 2K&#8217;s comic book action title. 
The CV says that he had worked for Digital Extremes on January 1, 2009 and specially he had worked for the The Darkness 2. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/07/Digital-Extremes.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/07/Digital-Extremes-300x86.jpg" alt="Digital Extremes" title="Digital Extremes" width="300" height="86" class="alignleft size-medium wp-image-293" /></a>Former 2K collaborator is now with the comic-book sequel. The CV of Extremes texture artist Emmanuel Pappas indicates that the Canadian studio is now working on 2K&#8217;s comic book action title. </p>
<p>The CV says that he had worked for Digital Extremes on January 1, 2009 and specially he had worked for the The Darkness 2. </p>
<p>Starbreeze created the first game. However, the studio had ruled out itself from the development duties of the sequel of it. </p>
<p>Digital Extremes was also seen working with 2K on BioShock 2 game.</p>
<p>Possibility is also there that the Digital Extremes had been hired to assist the development. It has been hovered with work of assisting another studio which is in charge of the operation.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Storyline is important in games to thrive</title>
		<link>http://www.bioshock2.org/storyline-is-important-in-games-to-thrive/</link>
		<comments>http://www.bioshock2.org/storyline-is-important-in-games-to-thrive/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 08:40:50 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[big daddy]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[original bioshock]]></category>
		<category><![CDATA[storyline]]></category>
		<category><![CDATA[subject dalta]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=286</guid>
		<description><![CDATA[If there is one reason to say why first person shooting games has been faded out for few gamers, the answer is the lack of gripping story in the games. 
Let us be thankful to the BioShock 2 of 2K. It keeps the gamers in enthusiasm in what happens next while playing. 
BoiShock 2&#8217;s story [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/07/bioshock-21.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/07/bioshock-21-300x156.jpg" alt="bioshock-2" title="bioshock-2" width="300" height="156" class="alignleft size-medium wp-image-287" /></a>If there is one reason to say why first person shooting games has been faded out for few gamers, the answer is the lack of gripping story in the games. </p>
<p>Let us be thankful to the BioShock 2 of 2K. It keeps the gamers in enthusiasm in what happens next while playing. </p>
<p>BoiShock 2&#8217;s story picks up several years after the original BilShock went off. It is not a sequel, but another tale from the same nightmarish envieronment. </p>
<p>There is underwater utopian empire called Rapture, Big Daddy is there known as Subject Delta which is separated from the little sister to whom he had once protected.</p>
<p>More to this, the music and environment of the game is done in such a way that makes one feel historical and nostalgic. </p>
<p>The role of playing element of the game is also enjoyable. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>New DLC Protector Trials To Roll Out In August</title>
		<link>http://www.bioshock2.org/new-dlc-protector-trials-to-roll-out-in-august/</link>
		<comments>http://www.bioshock2.org/new-dlc-protector-trials-to-roll-out-in-august/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 12:27:21 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[protector trials]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=283</guid>
		<description><![CDATA[Are you strictly a single-player mode lover on BioShock 2? Did you felt left out little when the &#8220;Sinclair Solutions Tester Pack&#8221; and the &#8220;Rapture Metro Pack&#8221; was released? 
Here comes the good news for you all.
2K has sent out some information that a new pack of DLC known as &#8220;Protector Trials&#8221; is going to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/07/New-DLC-Protector-Trials-To-Roll-Out-In-August.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/07/New-DLC-Protector-Trials-To-Roll-Out-In-August-300x156.jpg" alt="New DLC Protector Trials To Roll Out In August" title="New DLC Protector Trials To Roll Out In August" width="300" height="156" class="alignleft size-medium wp-image-284" /></a>Are you strictly a single-player mode lover on BioShock 2? Did you felt left out little when the &#8220;Sinclair Solutions Tester Pack&#8221; and the &#8220;Rapture Metro Pack&#8221; was released? </p>
<p>Here comes the good news for you all.</p>
<p>2K has sent out some information that a new pack of DLC known as &#8220;Protector Trials&#8221; is going to be introduced on August 3 for the Xbox 360, PlayStation 3 and also for the PCs. </p>
<p>Christoph Hartmann, president of 2K, said: &#8220;The team at 2K Marin has been working hard ever since the launch of &#8216;BioShock 2&#8242; to develop ways for gamers to extend their time in the single-player world of Rapture.&#8221;</p>
<p>He was in a press conference recently and added further, &#8220;I&#8217;m proud to announce the first of these experiences, the Protector Trials, which takes players back to some of their favorite places from the original game and features some of the biggest challenges that fans of this series have ever experienced.&#8221;</p>
<p>He said that the Protector Trials will run 400 Microsoft points or it will be costing $4.99 on the PlayStation 3 platform. </p>
]]></content:encoded>
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		<title>New DLC coming in BioShock 2</title>
		<link>http://www.bioshock2.org/new-dlc-coming-in-bioshock-2/</link>
		<comments>http://www.bioshock2.org/new-dlc-coming-in-bioshock-2/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 16:22:43 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[big daddy]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[dc]]></category>
		<category><![CDATA[don the hat]]></category>
		<category><![CDATA[rapture]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=280</guid>
		<description><![CDATA[Are you ready for the return to the city of Rapture and also of the don the hat of Big Daddy. Surely gamers should as Bioshock 2 will soon be receiving a new downloadable add-on.

Recently 2K Games has announced that they will be releasing an all-new single-player DLC dubbed as the Protector Trails. 
The Protector [...]]]></description>
			<content:encoded><![CDATA[<p>Are you ready for the return to the city of Rapture and also of the don the hat of Big Daddy. Surely gamers should as Bioshock 2 will soon be receiving a new downloadable add-on.<br />
<a href="http://www.bioshock2.org/wp-content/uploads/2010/07/bioshock-2.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/07/bioshock-2-300x200.jpg" alt="bioshock-2" title="bioshock-2" width="300" height="200" class="alignleft size-medium wp-image-281" /></a><br />
Recently 2K Games has announced that they will be releasing an all-new single-player DLC dubbed as the Protector Trails. </p>
<p>The Protector Trails will be infused with some exciting features and it will surely be opening new windows for a thrilling gaming experience.</p>
<p>In this new add-on the players will have to shield Little Sisters again from Splicers&#8217; attacks while they will be collecting the precious ADAM from corpses. Doing so the entire use of weapons can be seen from the BioShock 2 tools that is set to slaughter the enemies. </p>
<p>This add-on has been basically designed to test the expertise of players with the weapons and Plasmids. Well, intense fighting can be seen along with swift player movements. </p>
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