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	<title>Bioshock 2 &#187; bioshock</title>
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		<title>Video: BioShock Infinite Announcement Trailer</title>
		<link>http://www.bioshock2.org/video-bioshock-infinite-announcement-trailer/</link>
		<comments>http://www.bioshock2.org/video-bioshock-infinite-announcement-trailer/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 11:09:27 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[bioshock infinite trailer]]></category>
		<category><![CDATA[bioshock trailer]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=347</guid>
		<description><![CDATA[



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			<wfw:commentRss>http://www.bioshock2.org/video-bioshock-infinite-announcement-trailer/feed/</wfw:commentRss>
		<slash:comments>137</slash:comments>
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		<item>
		<title>Abandoned Project revealed by makers of BioShock</title>
		<link>http://www.bioshock2.org/abandoned-project-revealed-by-makers-of-bioshock/</link>
		<comments>http://www.bioshock2.org/abandoned-project-revealed-by-makers-of-bioshock/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 08:50:52 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[monster island]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=340</guid>
		<description><![CDATA[Will the Monster Island game ever become get launched? Makers of BioShock have lifted lid on this abandoned project.
Recently the official website of the game reveals description of the game in PDF file along with images.
The game involves controlling the monsters themselves or to those who are trying to stop the monsters. The idea of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/11/monster-island.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/11/monster-island-300x183.jpg" alt="monster island" title="monster island" width="300" height="183" class="alignleft size-medium wp-image-341" /></a>Will the Monster Island game ever become get launched? Makers of BioShock have lifted lid on this abandoned project.</p>
<p>Recently the official website of the game reveals description of the game in PDF file along with images.</p>
<p>The game involves controlling the monsters themselves or to those who are trying to stop the monsters. The idea of this tabletop RPG is derived from BioShock.</p>
<p>Earlier, Irrational Games also unveiled same concept material for their game The Lost that was inspired by descriptions of hell in Dante&#8217;s Inferno.</p>
<p>At present Irrational Games are busy working on the forthcoming BioShock Infinite, which is a quasi-prequel to the original BioShock. However, Irrational Games had no involvement with the BioShock 2.</p>
<p>Monster Island game is a mixing giant Japanese style creatures along with having European mythology.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bioshock2.org/abandoned-project-revealed-by-makers-of-bioshock/feed/</wfw:commentRss>
		<slash:comments>108</slash:comments>
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		<item>
		<title>Minnerva&#8217;s Den DLC a challenge for players</title>
		<link>http://www.bioshock2.org/minnervas-den-dlc-a-challenge-for-players/</link>
		<comments>http://www.bioshock2.org/minnervas-den-dlc-a-challenge-for-players/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 11:37:16 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[city of rapture]]></category>
		<category><![CDATA[minnerva den]]></category>
		<category><![CDATA[rapture]]></category>
		<category><![CDATA[sigma]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=329</guid>
		<description><![CDATA[The biggest draw of BioShock2 was to offer a chance to return to the submerged city of Rapture to all the players. Rapture is a wonder. It has a gorgeous art-deco visual aesthetic along with spine-chilling atmosphere. Many players liked the lure of a new story set in it that is within the spooky and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/10/bioshock2.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/10/bioshock2-300x168.jpg" alt="bioshock2" title="bioshock2" width="300" height="168" class="alignleft size-medium wp-image-330" /></a>The biggest draw of BioShock2 was to offer a chance to return to the submerged city of Rapture to all the players. Rapture is a wonder. It has a gorgeous art-deco visual aesthetic along with spine-chilling atmosphere. Many players liked the lure of a new story set in it that is within the spooky and dimly-lit corridors of the city. </p>
<p>For those players who were not drawn to time challenges were largely unsatisfied. 2K had offered Protector Trials and also a series of maps that is based on locations in Rapture. </p>
<p>2K had also released Minerva&#8217;s Den, which is a self-contained adventure. The Minnerva&#8217;s Den is running concurrently to the main campaign. It is the unexplored part of the Rapture. In the Minnerva&#8217;s Den the players will face many challenges.</p>
<p>The Sigma in the BioShock 2 is like a task of breaking into the Rapture&#8217;s central computer core. Players need to gain access to The Thinker in it. Thinker is the machine that runs in the electrical inner-workings of the city. </p>
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		<slash:comments>102</slash:comments>
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		<item>
		<title>Bioshock Infinte to be world-shaking narrative experience</title>
		<link>http://www.bioshock2.org/bioshock-infinte-to-be-world-shaking-narrative-experience/</link>
		<comments>http://www.bioshock2.org/bioshock-infinte-to-be-world-shaking-narrative-experience/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 14:00:54 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[irrational games]]></category>
		<category><![CDATA[ken levine]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=322</guid>
		<description><![CDATA[Ken Levine, chief of Irrational Games, said he wants BioShock Infinite to be know for a &#8220;world-shaking narrative experience&#8221;

Game Informer quoted him saying, &#8220;We want this to go down in the history books as both a world-shaking narrative experience, but also a ‘Holy s&#8212;! I was in this combat and let me tell you what [...]]]></description>
			<content:encoded><![CDATA[<p>Ken Levine, chief of Irrational Games, said he wants BioShock Infinite to be know for a &#8220;world-shaking narrative experience&#8221;<br />
<a href="http://www.bioshock2.org/wp-content/uploads/2010/09/Bioshock-Infinte-to-be-world-shaking-narrative-experience.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/09/Bioshock-Infinte-to-be-world-shaking-narrative-experience-300x168.jpg" alt="Bioshock Infinte to be world-shaking narrative experience" title="Bioshock Infinte to be world-shaking narrative experience" width="300" height="168" class="alignleft size-medium wp-image-321" /></a><br />
Game Informer quoted him saying, &#8220;We want this to go down in the history books as both a world-shaking narrative experience, but also a ‘Holy s&#8212;! I was in this combat and let me tell you what happened! It was awesome!’&#8221; </p>
<p>Levine said further that this time some of the more tried-and-tested narrative techniques would get the boot. He mentioned, &#8220;On the story side, one of the criticisms from System Shock 2 to BioShock to BioShock 2 is that whenever you encounter somebody, they’re behind a piece of glass. I invented that trick back in 1999. We’ve gotten rich and fat off of that trick, and we decided, &#8216;no more of that trick.&#8217;&#8221;</p>
<p>Nate Wells, the Art Director, stated that the setting of 1912 America in the game would give many inspiration for the game. It is set in the cloud city of Columbia. </p>
<p>He sid, &#8220;We wondered if this time period would bear fruit, and it became clear very quickly that it would. We were able to play with history and draw from history in the same way, and cherry pick what we want and leave what didn’t serve us.&#8221;</p>
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		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Irrational Games developing BioShock: Infinite</title>
		<link>http://www.bioshock2.org/irrational-games-developing-bioshock-infinite/</link>
		<comments>http://www.bioshock2.org/irrational-games-developing-bioshock-infinite/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 12:40:13 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[irrational games]]></category>
		<category><![CDATA[ken levine]]></category>
		<category><![CDATA[levine]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=310</guid>
		<description><![CDATA[Finally the silence broke. After a long period the team behind BioShock, Irrational Games, has finally announced that they have been working on BioShock: Infinite, a continuation of BioShock.
There were long debate earlier and for years about the next game of Irrational. Of course fans were expecting BioShock from them as BioShock 2 was developed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/08/Irrational-Games-developing-BioShock-Infinite.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/08/Irrational-Games-developing-BioShock-Infinite-300x169.jpg" alt="Irrational Games developing BioShock - Infinite" title="Irrational Games developing BioShock - Infinite" width="300" height="169" class="alignleft size-medium wp-image-311" /></a>Finally the silence broke. After a long period the team behind BioShock, Irrational Games, has finally announced that they have been working on BioShock: Infinite, a continuation of BioShock.</p>
<p>There were long debate earlier and for years about the next game of Irrational. Of course fans were expecting BioShock from them as BioShock 2 was developed by another studio and without any input from the creative director of Irrational, Ken Levine. </p>
<p>Well, BioShock: Infinite seems to a be a surprise to many, specially to those who are expecting a new IP.</p>
<p>However, the most important thing here is the name of the studio because Infinite going to be a very different game. </p>
<p>There will be some known quantities of earlier two BioShock&#8217;s and also the fresh ideas from Levine, as promised. May be it can recapture some of the magic lost since the 2007 debut.</p>
<p>BioShock: Infinite will be released in 2012 on PS3, Xbox 360 and PC. </p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Bioshock: Infinite announced</title>
		<link>http://www.bioshock2.org/bioshock-infinite-announced/</link>
		<comments>http://www.bioshock2.org/bioshock-infinite-announced/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 11:30:35 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[infinite]]></category>
		<category><![CDATA[ken levine]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=304</guid>
		<description><![CDATA[
Bioshock: Infinite has been announced and now fans are questioning as why Ken Levine, the creator of series, had skipped on BioShock 2. 
The answer was very simple for Levine. He said that he &#8220;felt like we said what we wanted to say about Rapture.&#8221;
He also added further, &#8220;That’s one of the reasons Bioshock 2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/08/Bioshock-Infinite-announced.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/08/Bioshock-Infinite-announced-300x225.jpg" alt="Bioshock Infinite announced" title="Bioshock Infinite announced" width="300" height="225" class="alignleft size-medium wp-image-305" /></a><br />
Bioshock: Infinite has been announced and now fans are questioning as why Ken Levine, the creator of series, had skipped on BioShock 2. </p>
<p>The answer was very simple for Levine. He said that he &#8220;felt like we said what we wanted to say about Rapture.&#8221;</p>
<p>He also added further, &#8220;That’s one of the reasons Bioshock 2 wasn’t the right project for us and, as we agreed with the company, we didn’t have the timeframe or the scale to make the product of the ambition we had.&#8221;</p>
<p>Levine appreciated 2K Martin, the maker of BioShock 2. He said, &#8220;I think [2K Marin is] a very talented team,” he told Eurogamer, “and I think it fulfilled the mission of completing the story of Rapture.&#8221;</p>
<p>So, all the fans of BioShock series! Excitement begins? For Levine&#8217;s Bioshock: Infinite? Bring on the Big Daddies.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>New Downloadable Minerva&#8217;s Den for BioShock 2</title>
		<link>http://www.bioshock2.org/new-downloadable-minervas-den-for-bioshock-2/</link>
		<comments>http://www.bioshock2.org/new-downloadable-minervas-den-for-bioshock-2/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 10:05:40 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[2k marin]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[minerva's den]]></category>
		<category><![CDATA[Shristoph Hartmann]]></category>
		<category><![CDATA[world of rapture]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=301</guid>
		<description><![CDATA[Downloadable Minerva&#8217;s Den for BioShock 2 was announced recently. It is an all-new single-player game add-on which introduces new characters, locations and also some mystery to the world of Rapture.

Minerva&#8217;s Den is being developed for the PlayStation 3, Xbox 360 and also for Windows-LIVE. It is a self-contained narrative experience putting the players in all-new [...]]]></description>
			<content:encoded><![CDATA[<p>Downloadable Minerva&#8217;s Den for BioShock 2 was announced recently. It is an all-new single-player game add-on which introduces new characters, locations and also some mystery to the world of Rapture.<br />
<a href="http://www.bioshock2.org/wp-content/uploads/2010/08/2K-Marin-Already-Developing-Post-BioShock-2-Project.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/08/2K-Marin-Already-Developing-Post-BioShock-2-Project-300x187.jpg" alt="2K-Marin-Already-Developing-Post-BioShock-2-Project" title="2K-Marin-Already-Developing-Post-BioShock-2-Project" width="300" height="187" class="alignleft size-medium wp-image-302" /></a><br />
Minerva&#8217;s Den is being developed for the PlayStation 3, Xbox 360 and also for Windows-LIVE. It is a self-contained narrative experience putting the players in all-new character roles. </p>
<p>2K&#8217;s President Shristoph Hartmann said, &#8220;Minerva’s Den is a substantial addition that will give players more of what they’re looking for: more story, more narrative, more gameplay and more of Rapture&#8230; The core team has created an exciting product that further enhances the mystery and allure of the world of Rapture. Minerva’s Den will be a fitting conclusion to the BioShock 2 saga.&#8221;</p>
<p>In the new download there will be district of the undersea city that has been never seen before. Players will also come across uncovering the dark secrets that is hidden in the founder&#8217;s past. </p>
<p>There will also be some of the high-tech absolutely new weaponry.</p>
<p>The downloadable Minerva&#8217;s Den is developed by 2K Marin and it offers some new and fresh twists on the story of BioShock 2. </p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>May not get more iterations of BioShock series</title>
		<link>http://www.bioshock2.org/may-not-get-more-iterations-of-bioshock-series/</link>
		<comments>http://www.bioshock2.org/may-not-get-more-iterations-of-bioshock-series/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 17:11:49 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[2k marin]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[dlc]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=270</guid>
		<description><![CDATA[2K has planned over the next year for more DLC for the Bioshock 2 and simultaneously also admitted that they may not develop any more iterations of the series. 
Strauss Zelnick, the boss of 2K, said while speaking in Take Two&#8217;s Q2 earnings recently that the game is one of the most important franchises in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/06/bioshock-2.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/06/bioshock-2-300x147.jpg" alt="bioshock-2" title="bioshock-2" width="300" height="147" class="alignleft size-medium wp-image-271" /></a>2K has planned over the next year for more DLC for the Bioshock 2 and simultaneously also admitted that they may not develop any more iterations of the series. </p>
<p>Strauss Zelnick, the boss of 2K, said while speaking in Take Two&#8217;s Q2 earnings recently that the game is one of the most important franchises in the video game industry.</p>
<p>2K Marin, the creator of Bioshock 2, is presently busy with new update of X-Com that will be released on Xbox 360.</p>
<p>Zelnick said, &#8220;As relates to Bioshock, we think Bioshock is still one for the most important franchises in the industry. We do intend to support it. It doesn&#8217;t necessarily have to be 2K Marin, but we do have to support the franchise. </p>
<p>&#8220;First and foremost we&#8217;re focussed on downloadable content &#8211; we intend to continue to support Bioshock 2 with further downloadable content. We think the franchise has a long life indeed.&#8221;</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Take-Two will not leave franchise</title>
		<link>http://www.bioshock2.org/take-two-will-not-leave-franchise/</link>
		<comments>http://www.bioshock2.org/take-two-will-not-leave-franchise/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 16:21:24 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k marin]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[franchise]]></category>
		<category><![CDATA[strauss zelnick]]></category>
		<category><![CDATA[take-two]]></category>
		<category><![CDATA[x-com]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=264</guid>
		<description><![CDATA[Take-Two Interactive earlier said that the sales of BioShock 2 were &#8220;slower than expected,&#8221; but they also mentioned further that the game was profitable.

Take-Two leadership later has given clarification that the team does not intend to leave the franchise behind.
Well, 2K Marin is now working on X-Com and this is something unsure about the future [...]]]></description>
			<content:encoded><![CDATA[<p>Take-Two Interactive earlier said that the sales of BioShock 2 were &#8220;slower than expected,&#8221; but they also mentioned further that the game was profitable.<br />
<a href="http://www.bioshock2.org/wp-content/uploads/2010/06/bioshock2.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/06/bioshock2-300x222.jpg" alt="bioshock2" title="bioshock2" width="300" height="222" class="alignleft size-medium wp-image-265" /></a><br />
Take-Two leadership later has given clarification that the team does not intend to leave the franchise behind.</p>
<p>Well, 2K Marin is now working on X-Com and this is something unsure about the future of BioShock.</p>
<p>Strauss Zelnick, chairman of Take-Two, said: &#8220;2K Marin is working on X-Com. As it relates to BioShock, we think BioShock is still one of the most important franchises in the history. We intend to support the franchise. It [another BioShock game] doesn&#8217;t have to be at 2K Marin.&#8221;</p>
<p>After the success of the original BioShock, it was declared by Take-Two the intentions to develop many sequels to the game.</p>
<p>Well, right now Take-Two is focussing on offering more additional downloadable content for the BioShock 2. The company is also promising of the extensions of the single-player world. However, there has been no announcements yet made on this.</p>
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		<title>Next year more DLC being planned by 2K</title>
		<link>http://www.bioshock2.org/next-year-more-dlc-being-planned-by-2k/</link>
		<comments>http://www.bioshock2.org/next-year-more-dlc-being-planned-by-2k/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 17:34:03 +0000</pubDate>
		<dc:creator>Knowledge Herald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[strauss zelnich]]></category>

		<guid isPermaLink="false">http://www.bioshock2.org/?p=261</guid>
		<description><![CDATA[Next year we may see some more DLC for Bioshock 2. 2K admitted recently that they have plans of releasing more DLC over the next year.
Strauss Zelnich, the boss of the company, while speaking in Q2 earnings of Take Two, said that Bioshock is &#8220;one of the most important franchises in the industry.&#8221;
Zelnick said, &#8220;2K [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioshock2.org/wp-content/uploads/2010/06/bioshock-2-fan-art.jpg"><img src="http://www.bioshock2.org/wp-content/uploads/2010/06/bioshock-2-fan-art-300x200.jpg" alt="bioshock-2-fan-art" title="bioshock-2-fan-art" width="300" height="200" class="alignleft size-medium wp-image-262" /></a>Next year we may see some more DLC for Bioshock 2. 2K admitted recently that they have plans of releasing more DLC over the next year.</p>
<p>Strauss Zelnich, the boss of the company, while speaking in Q2 earnings of Take Two, said that Bioshock is &#8220;one of the most important franchises in the industry.&#8221;</p>
<p>Zelnick said, &#8220;2K Marin is working on X-Com&#8230; As relates to Bioshock, we think Bioshock is still one for the most important franchises in the industry. We do intend to support it. It doesn&#8217;t necessarily have to be 2K Marin, but we do have to support the franchise.&#8221;</p>
<p>He also added further, &#8220;First and foremost we&#8217;re focussed on downloadable content &#8211; we intend to continue to support Bioshock 2 with further downloadable content. We think the franchise has a long life indeed.&#8221;</p>
<p>We will update you as soon as more news of upcoming DLC comes.</p>
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